The Dice loop
- Roll Dice to generate the values available for the current decision.
- Move selected Dice into the Dice Keep.
- Add every pair of kept Dice to create a Mark.
- Active Marks allow matching island positions to Harvest.
High Marks such as 9 and 10 are harder to form and can reach more valuable positions. The value of a Mark depends on the island positions and Buildings it can activate.
Dice Rolls are not Dice Slots
Dice Rolls
How many times Dice can be rolled in a Season. Shrines provide additional Rolls.
Dice Slots
Capacity for Dice in the run. The Dock/Harbor progression route expands Dice capacity.
Colors and special faces
Colored Dice faces can produce effects tied to Ingredient or Tile types. Check the face and effect together when deciding which Dice to keep.
Dice index
Browse Dice by artwork and in-game name, and use the index to recognize Dice offered during a run.

Even
Available as a Dice choice in the Shop.

Bouillon Cube
Available as a Dice choice in the Shop.

Brand Die
A named special Die.
Common questions
How is a Mark calculated?
Add two Dice in the Dice Keep. Their sum is the Mark used to activate matching positions.
Why can I not reach a high Mark?
You need a pair whose values add to that Mark. More Rolls create more opportunities, while different Dice can change the available faces.
How do I get more Rolls?
Shrines provide additional Dice Rolls per Season.
How do I hold more Dice?
The Dock/Harbor Building route expands Dice capacity. Exact thresholds depend on progression.